![]() Not just from the perspective, but about the game itself” they wrote. “The disappointment we felt at launch aligns with the community's. The post goes on to explain that on top of the monetization scheme of the game, the lackluster reaction from the community towards the game impacted their decision. Waypoint reached out to Maxroll for comment but they did not respond in time for publication. This is completely against our values and we will not remain a part of this any longer.” “Even if 99% of players have perfect impulse control, we still can't stomach what happens to the other 1%. Gambling addictions are real and can completely destroy lives,” the site wrote. “The predatory Pay-To-Win system greatly exceeds what's considered the norm for mobile gaming. Life is about more than money though, it’s about doing the right thing.”Īs Waypoint recently reported, Diablo Immortal’s monetization schemes can be particularly predatory for people with gambling addictions, which Maxroll gave as the first reason for why it will no longer support the game. “Even with a poor reception, our Immortal Branch would continue to generate revenue on our end. In fact, we've never discontinued a game before,” they wrote in a blog post explaining their decision. “Canceling a game we've cumulatively put 10,000+ hours of work (and a ton of developer money) into is not something we do lightly. They said that even if most players weren’t vulnerable to the tactics used in Diablo Immortal to get people to impulsively spend, continuing to support a game that they feel is predatory was against their core values as a site. ![]() ![]() The writers and editors at Maxroll cited the economic structure of the game as the biggest reason why they are discontinuing the branch of their site that covers Diablo Immortal. ![]()
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